Our culture's transition towards the digital is fundamentally changing the way we relate to each other and our environment. The initial response of the art community to these changes has been to critique and examine the tools of electronic art, defining work by how it uses technology, not by how it is experienced.
Electronic media has vast potential to present new interpretations of our perceptual and social experiences. My work attempts to overcome the banal, the technological, and the obvious. I build installations focused on touching and challenging the social and emotional layers of a viewer’s experience.
My work integrates media -- software design, video projection, and mechanics -- with human gestures like singing, touching, drawing, exploring, and meditating. I strive to use computational tools from a humanistic and sensitive perspective to explore new possibilities for communicative interfaces. These projects have “passively responsive” interfaces that question the toy-like gratification of “interactive artworks” by responding to stillness, focus, acknowledgment, and presence.
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Some highlights from previous public works include: Still Watching for the G2 Gallery in Chicago, 2006, The Word Association Garden, C33 Gallery, Chicago and the Nova Arts Space 2006; Sigularity, 2005, Macro Landscapes, 2004, Eye Response Tracking at the Virginia Arts Festival, 2003, The Sacogawea Project, 2002, and Downrail, 2000.
Current Initiatives include the MetaDome, an interactive dome for Art Chicago, April 27-30, and Still in Motion a video tracking application for Chashama, NYC, April 11, 2007. From 2007 to 2009 I will be a Research Assistant in the MIT Media Lab.
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Perspectum is a latin word refering to modes of perception. Please visit the projects, play with them, and share links. Contact info is below, feel free to write.
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